Wednesday, May 14, 2025

[Redacted] Characters & Enemies

Cross posting from Artstation. Go check out the goodies over there. But for those that stay. 

For [Redacted], I had the chance to lead character development, collaborating closely with my peers on NPCs, enemy units, and boss characters. With a top-down camera and a cel-shaded aesthetic, the focus was on strong silhouettes and visual gameplay clarity from a distance. With the top-down camera and cel-shaded aesthetic, we selectively used normal maps and high-res sculpts—focusing only on assets where the added detail and depth made a meaningful impact relative to their on-screen pixel space. We also reauthored select assets from The Callisto Protocol to accelerate development while creating new content tailored to [Redacted]’s unique gameplay and tone.

The project had a fast-paced production cycle for some of us—just a little over a year from start to finish—and was incredibly rewarding to work on. I’ve already sunk an ungodly number of hours into it on the Steam Deck! 🎮🎮🎮

As always, building characters is a highly collaborative effort. Huge thanks to the concept artists, tech artists, material artist, animators, VFX, engineers, and directors who helped bring it all together. Special shout-out to Amanda Stewart who created the Post-Processing Material to drive home that cell shaded aesthetic. 🙌

A $#@&ING Crane Boss, in A-Pose. This was a fun boss to work on, especially with all the animated parts needed to support gameplay and design needs.
A $#@&ING Crane Boss, animated .gif of the grinder extensions.
Sentient boss: The tentacles were a technical challenge. To achieve the overlapping look we wanted, I layered and combined multiple tentacles—an approach that simplified the rig, preserved the visual intent, and still allowed animation to do their thing.
Sentient boss and supporting attack assets.

Rival NPC: Liz Harry the Lunch Lady.
Rival NPC: Bob Bleckman from Accounting

Rival NPC: Joanie Smith the Karen
Rival NPC: Dr. Patti Lin the Psychiatrist.
Rival NPC: Zach Stern the Nerd.
Rival NPC: Ronnie Flagg the Punk.

Enemy: Acid Snail. Principal Materials Artist, Amanda Stewart created an awesome animated liquid material that sloshes and moves around inside the canister vat—really bringing the design to life!
Enemy: Armless Braintank.
Enemy: Turret


We authored the guns as low-poly assets with no baked maps, given the minimal screen pixel space they occupy in-game. This kept the workflow efficient while preserving clarity from a top-down view.

Different stages of development.

  • Ideas and iterations of development. Design needed to add a “Duster” attack, so I mocked up a few ideas to explore the idea and see what would stick.
  • Ideas and iterations during development. Design called for some large grinders to emerge from the crane, fully extending across the area to attack the player and block their path forward. Here are a few basic mock-ups I created to help communicate ideas.
  • Ideas and iterations during development: Quick mock-ups to help communicate ideas to the team.



 


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Wednesday, November 20, 2024

[Redacted] Shipped!

I’m a little late to post this, but I’m really excited to share that at SDS, we launched our latest game [Redacted] (formerly Project Birdseye) back in October! It was a fun project with a fast-paced production cycle—just a little over a year from start to finish. For me, it was incredibly refreshing to work on something quick, simple, and focused on finding the fun. Out of all the projects I’ve worked on over the years, this has been one of the most fun to play—I’ve already sunk over 20 hours into it on the Steam Deck! :D I’ll be sharing some character work from it in the new year. Now go out and play!


 

  

 https://store.steampowered.com/app/2229940/REDACTED/

 

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Thursday, March 28, 2024

Project Birdseye First Look

 

 

 Super excited that Striking Distance teased a fun project that we've been hard at work on!


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Friday, July 7, 2023

The Callisto Protocol - Final Transmission DLC Trailer


Excited to share the trailer for the Final Transmission DLC the team has been working hard on! Working on DLC is always a good time and I had a fun time creating a final cinematic asset of Jacob. 



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Wednesday, January 4, 2023

The Callisto Protocol, Shipped!

The Callisto Protocol is out, so get out there and play it!


As I came in later into the production of the project, some unique opportunities were available to help the team close down and ship the game.

I contributed towards polishing off different aspects of the main character Jacob. I created some snowy weather effects. Created and help setup his gore effects. Worked with Tech-art to set his prison costume for physics and holstering his gun. I also debugged quite a few of his Scripted Event deaths. It was a lot of fun working on Jacob. Some uploaded images and videos below. That said, video and compression on blogger is hit and miss. Check out my artstation for more!

https://www.artstation.com/artwork/NG1JKJ





 

In addition, I stood up some Unreal Scripted Event work. Learning Unreal Editor's Sequencer, I focused mostly on characters, fixing and polishing SE’s whenever needed. 

 





Whats video game without dead bodies? I also setup a bit of the dead body content you'll find in the game.  

 


Was a really fun project with a super talented team. As always, working on these characters is a highly collaborative endeavor between multiple departments and some very talented individuals. So, a big shout out to all the character-artists, tech-artists, engineers, artists, vendors and directors who made it possible!

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Monday, August 1, 2022

AWD: Augmented Wrestling Division

2D character design for a professional wrestler in a future/cyberpunk world. One where athlete's augment themselves with the latest tech implants before battling it out in the ring! I had a blast working on this in David Paget's course,  "Character Design for Film and Games" this summer! It finally got out of my comfort zone and I went full 2D in Photoshop. Learned alot with this piece. Looking forward to doing more! Hopefully my love of Professional Wrestling ( and influences ) comes though in this one.


 








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Sunday, June 19, 2022

SDS & The Callisto Protocol

Its been awhile since updating the old blogger and the past few years have been wild to say the least! :D  Around September of last year, I found myself very fortunate to have landed over at Striking Distance Studios with a talented team that's working on The Callisto Protocol!

In lieu of there being no E3 this year, the big summer event was "IGN's Summer of Gaming". At the Sony's State of Play, SDS revealed the game-play trailer for The Callisto Protocol! It was such an accomplished for the team as it looks amazing!

Additionally, a few weeks past there was a great write up from the folks over at Game Informer! Give it a read!

Also, huge props to the SDS team for hooking us all up with some awesome dev swag and Game Informers!

woooo making games!

Thanks team!

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