Still working on the high-res mesh but finally got enough together
to show, a redesign of Keneda from Akira! Been looking at some Dainese
motorcycle gear for inspiration. Still so much to do: boots are still
blockmesh, need to tweak proportions, fix some fold logic, and do a
damage pass on the whole thing. So far, combination of MD, ZB, Substance
Painter, Maya/Arnold. The gloves were a fun asset to learn some new
workflow's for substance painter to Arnold.