Sunday, May 10, 2020

'Character work-in-progress

Still working on the high-res mesh but finally got enough together to show, a redesign of Keneda from Akira! Been looking at some Dainese motorcycle gear for inspiration. Still so much to do: boots are still blockmesh, need to tweak proportions, fix some fold logic, and do a damage pass on the whole thing. So far, combination of MD, ZB, Substance Painter, Maya/Arnold. The gloves were a fun asset to learn some new workflow's for substance painter to Arnold.







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