Back in November I put together two-part video tutorial about creating Hair textures within Zbrush. I really enjoy creating the diffuse & alpha textures with fibermesh so I thought a breakdown would be worth the share.
Part 1 is a timelapse (audio) example of going through the full process of creating Fibermesh Hair from a primitive plane to exporting into Photoshop. Starting with the Fibermesh settings, lighting and the BPR Renderer we go over the creating dynamic Fibermesh Hair.
Part 2 is a timelapse (no audio) example of repurposing a finished Fibermesh Hair asset and modifying/editing it into an entirely new asset. By duplicating and modifying existing subtools we can easily create an entirely new texture in a very short amount of time.
Enjoy! ;)
No comments
Post a Comment